Here's the official description of the Crusader enchant:
Permanently enchant a melee weapon so that often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec.
Quite informative compared to other enchants,
such as Lifestealing.
However, important information has been omitted.
How often will Crusader go off? Will the strength
buff stack? Is it possible to improve the healing
with gear that
Increases healing done by spells and effects by up to X.?
The aim of this
document is to answer
these questions and to show the combat logs
if you would like to verify the conclusions
You hit Plague Spreader ..and
You crit Plague Spreader ...
This test was done with a level 39 rogue holding a Ardent Custodian enchanted with Crusader in the main hand fighting monsters at Raven Hill, Duskwood. None of the rogue's special attacks were used during the fights. The auto-attack logs are available in a .zip archive and the following are the observations:
It has been shown by other players that slow weapons with Crusader are assigned a higher chance to proc on each hit to compensate for their slower speed. This basically means that you can expect the same average number of Crusader procs from both fast and slow weapons when using auto-attack. Assuming that Crusader's chance on hit for any weapon speed is calculated by multiplying the weapon speed with a constant, and that the 3.8% chance on hit for the 2.10 speed mace is accurate the following generalized formula can be deduced:
Chance on hit (%) = weapon speed * 1.82
For example, a 1.50 speed weapon would be assigned a 2.73% chance on hit. A 3.50 speed weapon is assigned a 6.37% chance on hit.
During my testing of Crusader I noticed that it on a few occasions proc'ed before a previous 15 second strength buff had timed out. As expected the wielder was healed again. However, the strength buff did not stack - it was reset to 15 seconds. I have unfortunately not had the chance to test if dual wielding Crusader can stack, but many players state that it does. If you have the opportunity to test this, please send me a screenshot that shows the double strength buff.
A question that is raised among players considering
enchants that heals the wielder - such as Crusader and
Lifestealing - is if the
healing effect can be improved with items that
increases healing done by spells and effects by up to X.
This would certainly open up for some interesting combinations of gear.
However, a test with a Orb of Mistmantle in the off-hand
had no effect on the healing. According to the
1.7.0 patch note +healing gear no longer effects self healing:
All item based self heals will no longer be effected by equipment that provides bonuses to healing. This change affects both the Arcanite Champion and the Crusader Enchantment.
The reagents for the Crusader enchant are 4 Large Brilliant Shards and 2 Righteous Orbs. Their median sell prices are respectively 7 and 65 gold, according to the data available at Allakhazam.com on the 8 of May 2006. So the expected price would probably be around 158 gold plus the enchanter's fee. I paid approximately 84 gold for the reagents and the enchanter charged 10 gold on the Dentarg realm.