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Crusader enchant

A rogue holding an Ardent Custodian enchanted with Crusader Here's the official description of the Crusader enchant:

Permanently enchant a melee weapon so that often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec.

Quite informative compared to other enchants, such as Lifestealing. However, important information has been omitted. How often will Crusader go off? Will the strength buff stack? Is it possible to improve the healing with gear that Increases healing done by spells and effects by up to X.? The aim of this document is to answer these questions and to show the combat logs if you would like to verify the conclusions presented here.

Terminology

The auto attack test

Ardent Custodian, a 2.10 speed mace This test was done with a level 39 rogue holding a Ardent Custodian enchanted with Crusader in the main hand fighting monsters at Raven Hill, Duskwood. None of the rogue's special attacks were used during the fights. The auto-attack logs are available in a .zip archive and the following are the observations:

It has been shown by other players that slow weapons with Crusader are assigned a higher chance to proc on each hit to compensate for their slower speed. This basically means that you can expect the same average number of Crusader procs from both fast and slow weapons when using auto-attack. Assuming that Crusader's chance on hit for any weapon speed is calculated by multiplying the weapon speed with a constant, and that the 3.8% chance on hit for the 2.10 speed mace is accurate the following generalized formula can be deduced:

Chance on hit (%) = weapon speed * 1.82

For example, a 1.50 speed weapon would be assigned a 2.73% chance on hit. A 3.50 speed weapon is assigned a 6.37% chance on hit.

Stacking

During my testing of Crusader I noticed that it on a few occasions proc'ed before a previous 15 second strength buff had timed out. As expected the wielder was healed again. However, the strength buff did not stack - it was reset to 15 seconds. I have unfortunately not had the chance to test if dual wielding Crusader can stack, but many players state that it does. If you have the opportunity to test this, please send me a screenshot that shows the double strength buff.

Increased healing effects?

A question that is raised among players considering enchants that heals the wielder - such as Crusader and Lifestealing - is if the healing effect can be improved with items that increases healing done by spells and effects by up to X. This would certainly open up for some interesting combinations of gear. However, a test with a Orb of Mistmantle in the off-hand had no effect on the healing. According to the 1.7.0 patch note +healing gear no longer effects self healing:

All item based self heals will no longer be effected by equipment that provides bonuses to healing. This change affects both the Arcanite Champion and the Crusader Enchantment.

Prices

How much did you pay for the Crusader enchant? (Reagents + enchanter's fee)







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The reagents for the Crusader enchant are 4 Large Brilliant Shards and 2 Righteous Orbs. Their median sell prices are respectively 7 and 65 gold, according to the data available at Allakhazam.com on the 8 of May 2006. So the expected price would probably be around 158 gold plus the enchanter's fee. I paid approximately 84 gold for the reagents and the enchanter charged 10 gold on the Dentarg realm.

Comments

Mattias writes

8 thumbs

"This would certainly open up for some interesting combinations of gear. However, a test with a Orb of Mistmantle in the off-hand had no effect on the healing."

It's healing for 75-125 so when you used the offhand which gave +9 healing it might never have gone above 125 simply because it was so little +healing and never "healed" you for 125 but maybe 80 but showed as 89?

And at the same time I don't know how +heals work exactly but from what I've read it doesn't get full benefit if the casting-time is less then 3.5sec. The procc would be instant which might not give it the full amount of +healing even from those +9. I would love to see how it works if you have lets say +100 or more :)

Otherwise great guide and for the record .. I'm a DW fury warror and I love my crusader-enchants ;) Planning to enchant it on offhand aswell, I had a screenie that showed it dual-procc but I could'nt find it any more. I'll send you a screenie if I notice it myself :)

# 16 May 2006, 6:14

darkthrone writes

34 thumbs

u do the work well, and u do it interesting. keep up the good work! i mean it, please do some others too

# 4 Jul 2006, 22:43

Brett writes

10 thumbs

"I have unfortunately not had the chance to test if dual wielding Crusader can stack, but many players state that it does."

Well, it does and it doesn't. The reason you haven't ever seen it is because of this very important fact: Each Crusader enchant per character provides a unique string value.

What does that mean in simple terms? If you have a crusader on your Main Hand and Off Hand, when your MH procs twice in a row, the crusader enchant will be reset. However if the one in your MH procs followed (within the next 15 seconds) by a proc from your OH, you will gain an additional 100 strength.

# 8 Jul 2006, 10:19

Aneree writes

11 thumbs

I have recently test a dual Crusader setup with my Rogue.I find that on elite mobs that have a little more hangtime and in pvp I get a dual proc 80% of those battles "As tested in the last few days". I have also checked the stats to see the numbers and they work out 2x100 strength was applied.

# 30 Aug 2006, 14:24

dasmegabyte writes

43 thumbs

Proc percentage is kind of a crummy statistic. What we really want to know (for PVE at least) is what's the damage (and healing) per second.

With a 1.5s weapon procing at 2.73% we're looking at an average of 1 proc every 54 seconds (assuming every hit lands), or a .0185 "proc effect per second" average.

This is 1.85 health per second.Damage increases will vary by class, but shamans, warriors and druids and paladins will see a (100 str *2 = 200 AP increase/14) ~+14 dps increase for 15 seconds for an average dps increase from the proc over time of 3.8 dps. For hunters and rogues, there's an average 1.94 dps increase over time from the proc.

For comparison, Fiery weapon is about a 3.4dps increase, and +5 to damage is 3.3dps (on the 1.5, it's obviously speed dependent).

This says to me that Crusader is a fine enchant that's not worth the money in terms of healing and barely worth it for damage (.5 dps beyond fiery is not a lot, and firey can be had for about 40g), and then only for warriors, paladins, shamans, and non-animal form combat druids (there has to be at least one, right?). Rogues should stay the hell away from Crusader for PVE...1.94 dps for 300g, what the shit is that? +15 Agi would add +1 dps AND .6% proc chance and some dodge. Dual wield *THAT*.

# 7 Sep 2006, 18:59

David writes

16 thumbs

Thanks so much for posting these tests. I find your explanations to be well stated, easily understandable, and well backed.

Really appreciate it.

# 13 Mar 2007, 3:04

vanish writes

Show comment -12 thumbs

vanish writes

Show comment -10 thumbs

Nydime writes

8 thumbs

I have the Crusader in my off-hand with the Axe Of Run'ji and my Thrash Blade with Fiery...Fury 0/40/0 spec...what a great combo for my twink (Nydime). I love the enchant worth the 100g I paid for mats.

# 20 Mar 2007, 23:45

nobodyimportant writes

Show comment -16 thumbs

Tehnutface writes

Show comment -7 thumbs

Shawn writes

0 thumbs

enchant are 4 Large Brilliant Shards and 2 Righteous Orbs. Their median sell prices are respectively 7 and 65 gold, according to the data available at Allakhazam.com on the 8 of May 2006. So the expected price would probably be around 158 gold plus the enchanter's fee. I paid approximately 84 gold for the reagents and the enchanter charged 10 gold on the Dentarg realm.
--

I was lucky. I got 2 orbs off the AH for 20g. Unfortunately, i had 7g left, and the shards cost 3g each. However, the enchanter that gave me the enchant was nice, and traded the 4 large brilliant shards for 7g.

I bet i could get it for 20g, since she had 9 of the righteous orbs. 'I don't take money for lowbie enchants because I can farm them easily', she said. So... if i wasnt low on money, It would cost me NO MORE than 35g

# 18 Apr 2009, 4:27

Adustum writes

-1 thumb

I achieved a doubleproc! The only thing that happens is that it refreshes the Holy strength buff

# 7 Oct 2009, 9:30

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